View Full Version : My Favorite Build For A Priest
Solstice
10-19-2007, 04:29 AM
I have chosen to go priest during OB because they have awesome buffs and yet they can fight decently. I have been not on a lot these few days because Ive been studying a LOT about the best build in my opinion. I have discovered that in order to be very damage proficent and yet defencable proficent you need at least 54 STR by level 100. I am saying this because to wear light armor you need 50 more STR and to wear heavy armor you need 200 more STR. Now robes are the best thing to wear because you can always buff yourself physical defence buffs. Having 50 more int than a priest wearing light armor is a great advantage. You do not need defence if you are not going to get hit is what I always say. If you do get hit priests have hit point regeration skills and enhance hit point skills. This is my opinion on the best build.
Alright so I just did a bit more research and I find it best to have at most 306 INT or at least 297 INT by level 100. If you chose 306 (which I recommend) you can have about 140 Con, which is more than enough to keep you alive but you need to still try to avoid being hit. So by level 100 you are suppose to have about 500 stat distribution points. 54 on STR, 306 on INT, and 140 on CON. Divided perfectly! Priests have very very little use for Agility and their only use is to increase their magical critical rate and dadge rate. However you need a lot of dex for this to be effective and it will just screw up your build. The reason I put 306 Int is so you will be able to wield a legendary or an ultimate weapon. You can be ultimate with this build. (Please excuse me for being biased)
idane24
10-19-2007, 04:09 PM
dex is of no use at all for a priest.. magic does not miss..
i have seen evasion type mages though.. owning versus melees yet suck bigtime against mage types..
Solstice
10-19-2007, 04:21 PM
I said to increase the magic critical rate.
So did you like the build I put up?
Krescen
10-19-2007, 07:27 PM
Crit goes up 1% per 20 points. Building it for Crit alone is worthless. You need to have more reasons then that.
Solstice
10-19-2007, 07:28 PM
what do you mean more reasons?
I said do not add dex.
Krescen
10-19-2007, 07:52 PM
Your last post confused me then. Nevermind then.
Solstice
10-19-2007, 07:56 PM
Im a bit confused on what you meant also. Ill try to decipher it somehow XD.
idane24
10-20-2007, 03:43 AM
magic crit doesnt really matter if you go all out nuke.. (pure int)
why need a crit when you get 5 digit normal damage?
Solstice
10-20-2007, 04:16 AM
lol ya. I found out that legendary and ultimate weapons require 306 int so I increase the amount.
SoulHeart
10-22-2007, 01:05 AM
Would a Priest with 140 CON and rest INT live long?
I'm planning on making one for the OB.
Solstice
10-22-2007, 01:13 AM
what do you mean live long?
Like survive battles and not die then yes.
They can heal themselves remember.
They can also increase their hp pool and can regenrate hp quicker.
They can increase their power and they can increase their defence.
They can debuff their opponents and can lower their stats at the cost of their own.
Priests are by far the best imo.
SoulHeart
10-22-2007, 01:46 AM
what do you mean live long?
Like survive battles and not die then yes.
They can heal themselves remember.
They can also increase their hp pool and can regenrate hp quicker.
They can increase their power and they can increase their defence.
They can debuff their opponents and can lower their stats at the cost of their own.
Priests are by far the best imo.
OK, thanks.
Magic doesn't miss? You sure.
Solstice
10-23-2007, 03:12 PM
Nope it never misses.
However a level 1 mage would hit like a 0 or a 1 on a level 90 mob.
Krescen
10-23-2007, 03:49 PM
Magic doesn't miss? You sure.
Instead of missing, Magic Fails. You sometimes get the 'spell interrupted' show up instead of missing. If you cast spells while under fire, not all of your spells will actually work. This is similar to the archer's "melee penalty" effect (since they get a huge accuracy amount).
Magic can crit as well. Magic crit probability is the same as melee crit, so it does not happen often.
Regarding Magic's 100% Accuracy, this is why archers need to improve their Mag Res. With a high evasion but low hp, magic becomes their weakness.
idane24
10-26-2007, 03:04 AM
same goes with mage types.. with a high int & high magic resistance.. they suffer from ranged physical damage.. as for melees, well mage types can slow stun and kite them around anyway..
circle of death:
melees own ranged own mages own melees
jamesgreene
11-25-2007, 08:57 AM
What about the Strength reqs you need to wears weps and stuff?
Krescen
11-25-2007, 06:11 PM
Str is about 10% of a spellcaster's stats. >.> Int is at least 60% and Agi is often basically 0%. The rest is open depending on if you like survival or want more mana. >.x
Arista
12-08-2007, 04:47 PM
hmm I was wonder where i should put my points into ^^; I've made a priest for just playing about but i thought could help guild too
Krescen
12-08-2007, 08:35 PM
No Agi. >.>
Only enough Str for the armor and weapon you need, which isn't much.
The rest is at your digressions, but you will find a great need for both (int at least for weapon).
runningsjr
02-16-2008, 06:26 PM
asre u saying to putsome on con too well i did a simple mistake isnt that bad n e way
hotheadedjonny
02-16-2008, 09:28 PM
lol, nice necro. don't post in topics from last year.
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