View Full Version : Best pet skills
puwistaja
06-17-2008, 12:33 PM
HI.Can u tell me the best pet skills
and i waht to know can pet paralazy or stop mobs hits?
Senovit
06-17-2008, 04:07 PM
For PK, ripping bite is essential, as it is bugged and does full damage whereas all other skills are reduced to 1/4 damage. Against mobs, bashing does more damage. If you want to stun, the only pet skill that can do that is doodoo. To get that skill, you have to either get it as a rare reward from the Dragon Palace event (possibly other events as well) or tame a dodo bear for yourself. It gives a chance to stun for 3 seconds, and if successful, increases attack speed as well. There's nothing that can paralyze, but you can use screamshock to interrupt a cast and stop that hit or decelerate to slow down a mob so that they can't reach you to phys hit.
Faustia
07-14-2008, 07:11 PM
I've got ripping bite and bashing, but I didn't write down the others you told me about...
Also, other WF could benefit from knowing what to teach their pets.
I must say I've had a bad experience recently with another WF who didn't know how to use skills. Since I too am still learning... can you maybe say a bit about When/How to use each skill?
Senovit
07-15-2008, 12:36 AM
Bash - Basic high damage skill, low cooldown, steals/keeps aggro easily.
Elemental bashes: Summon Storm, Poison sting, Fire orb, Frost sting, Sand raise - high damage skill converted to elemental damage. Not too useful PvE, but supposedly
decent in PvP against high def classes like WR/WB. Also steals/keeps aggro easily.
Frighten - Lowers physical hits by a certain % for 15 seconds, with a cooldown of 30 seconds. I basically use this against physical bosses that I can't sustain a heal against for too long, and can bring up health back to full. At level 4 it decreases attack by 32% =].
Crustaceous - Lowers all damage by a certain %, lasts 15 seconds with a poor cooldown of 60 seconds. Useful against bosses that cast magic if they suddenly decide to cast twice in a row and kill your pet, or useful against enemies that are pure physical in a Frighten -> Crustaceous -> Frighten combo. Also useful against group aggros when you know you can't heal until your golem has hit every one.
Bluster: Draws aggro, not terribly useful unless you're in a situation where the mage or archer has suddenly pulled aggro and you need to get it back to save them >>
Embrave: Heals a small percentage of hp with a fast cooldown. I think it maxes out at level 3 with 12% heal and 10 second cooldown. It's not terrible, and decent for bosses that you can't outheal, but I personally don't use it >>
Armor Break / Howling: Drops physical defense/magic defense respectively. Personally I don't bother with either. Even though pet armor break is better than WF ironrock, having it take up an entire slot when you can only have 4 skills per pet kinda sucks. Howling just makes it easier for you to pull aggro from your pet.
Ripping Bite: Causes bleeding damage over time, doesn't pull aggro like bashing does since aggro seems to work with instantaneous damage better, and with a cooldown of 15 seconds bashing spam actually ends up doing more damage than ripping. However, in PvP this skill is bugged and while all other attacks suffer a 75% damage reduction, bleeding damage doesn't. A must for pvp pets.
Decelerate: Drops enemy speed hugely for 5 seconds, with a cooldown of 10. Very useful for kiting/chasing in PvP, although questionable in PvE since the majority of the time, your pet will be tanking for you anyway.
Screamshock: Gives a chance to interrupt the enemy's skill... at level 5 this interrupts 100% of the time, but it's hard to time right since you have to hit them while they're in mid chant. It's made especially hard since in PW there's a skill usage delay of like, 1-2 seconds.
DooDoo: Gives a chance to stun for 3 seconds, and increases attack speed as well. This one can't be bought at any of the pet npc's, and must be gotten through the dragon palace event or any other treasure box digging event. If you want a pet that already starts with the skill, dodo bear and great dodo bear have them.
There's a host of other rare skills that can be gotten at events that I'm not sure are worth it or not, such as Sharp Claw, which increases attack power for an hour, Blessing which increases hp, Exorcism which adds m.def, Solid Shell which adds def, reversal shock that acts like bramble, blood imbibe (the skill a lot of mobs have where you see red dots flow out of you into them, draining your hp), and a mana drain.
As for my pets.. I have these skills:
Golem: Bashing level 4, Crustaceous level 4, Frighten level 4, Bluster level 1
Sawfly: Bashing level 1, Ripping Bite level 3, planning to learn Decelerate, planning to learn either Frighten/Screamshock, and if I can get these skills, Sharp Claw/Doodoo.
Aquabarrier Dharma: Bashing level 1 (Going to drop this for something else, maybe an elemental bash or frighten), Ripping Bite level 4, Armor break/howling (going to drop these for Frighten/Screamshock/Decelerate)
Faustia
07-19-2008, 01:40 AM
I'm just bumping this thread for new WF to get a look. Good stuff. Thanks Carmcyclopedia!
<3
<3
Farewell
07-19-2008, 05:30 AM
I will try 2 take them down... thnx carmine :D:cool:
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AmorFati
11-07-2008, 03:21 AM
thanks for the info. as a last note do you think embrave would be good for a heavy WF as to the fact we have a lower level of heal compared to the int WF?
Salt4UrWounds
11-07-2008, 03:28 AM
Please post in a new topic, should have been locked a while ago.
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